// GifAnim Object// an object which allows JavaScript to animate gifs by swapping through them quickly// 19990326// Copyright (C) 1999 Dan Steinman// Distributed under the terms of the GNU Library General Public License// Available at http://www.dansteinman.com/dynapi/function GifAnim(layer,imgName,imgSeries,end,speed,startFrame) {	this.layer = layer	this.imgName = imgName	this.frame = new Array()	for (var i=0; i<=end; i++) this.frame[i] = imgSeries+i	this.end = end	this.speed = speed	this.active = false	this.count = (startFrame)? startFrame : 0	this.obj = imgName + "GifAnim"	eval(this.obj + "=this")	this.play = GifAnimPlay	this.run = GifAnimRun	this.stop = GifAnimStop	this.goToFrame = GifAnimGoToFrame}function GifAnimPlay(loop,reset,fn) {	if (!this.active) {		this.active = true		if (!loop) loop = false		if (!reset) reset = false		if (!fn) fn = null		this.run(loop,reset,fn)	}}function GifAnimRun(loop,reset,fn) {	if (this.active && this.count <= this.end) {		changeImage(this.layer,this.imgName,this.frame[this.count])		this.count += 1		setTimeout(this.obj+".run("+loop+","+reset+",\""+fn+"\")",this.speed)	}	else {		if (loop && this.active) {			this.count = 0			this.run(loop,reset,fn)		}		else {			this.active = false			if (reset) this.goToFrame(0)			eval(fn)		}	}}function GifAnimStop() {	this.active = false}function GifAnimGoToFrame(index) {	this.count = index	changeImage(this.layer,this.imgName,this.frame[this.count])}
